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Oracle Technology Network Java JavaFX Documentation
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FXD Specification

expand all

Profile: desktop, common

  • animation

    • KeyFrame
    • KeyValue
    • Timeline
  • animation.transition

    • AnimationPath
    • FadeTransition
    • ParallelTransition
    • PathTransition
    • PauseTransition
    • RotateTransition
    • ScaleTransition
    • SequentialTransition
    • TranslateTransition
  • fxd

    • FXDNode
  • geometry

    • BoundingBox
    • Dimension2D
    • Insets
    • Point2D
    • Point3D
    • Rectangle2D
  • scene

    • Cursor
    • Group
    • ImageCursor
    • ParallelCamera
    • PerspectiveCamera
    • Scene
  • scene.chart

    • AreaChart
    • BarChart
    • BarChart3D
    • BubbleChart
    • LineChart
    • PieChart
    • PieChart3D
    • ScatterChart
  • scene.chart.data

    • Data
    • Series
  • scene.chart.part

    • CategoryAxis
    • Legend
    • NumberAxis
  • scene.control

    • Behavior
    • Button
    • CheckBox
    • ChoiceBox
    • Hyperlink
    • IndexedCell
    • Keystroke
    • Label
    • ListCell
    • ListView
    • PasswordBox
    • ProgressBar
    • ProgressIndicator
    • RadioButton
    • ScrollBar
    • ScrollView
    • Separator
    • Slider
    • TextBox
    • ToggleButton
    • ToggleGroup
    • Tooltip
  • scene.effect

    • Blend
    • Bloom
    • BoxBlur
    • ColorAdjust
    • DisplacementMap
    • DropShadow
    • FloatMap
    • Flood
    • GaussianBlur
    • Glow
    • Identity
    • InnerShadow
    • InvertMask
    • Lighting
    • MotionBlur
    • PerspectiveTransform
    • Reflection
    • SepiaTone
    • Shadow
  • scene.effect.light

    • DistantLight
    • PointLight
    • SpotLight
  • scene.image

    • Image
    • ImageView
  • scene.layout

    • ClipView
    • Container
    • Flow
    • HBox
    • LayoutInfo
    • Panel
    • Stack
    • Tile
    • VBox
  • scene.media

    • AudioTrack
    • Media
    • MediaError
    • MediaPlayer
    • MediaTimer
    • MediaView
    • SubtitleTrack
    • VideoTrack
  • scene.paint

    • Color
    • LinearGradient
    • RadialGradient
    • Stop
  • scene.shape

    • Arc
    • ArcTo
    • Circle
    • ClosePath
    • CubicCurve
    • CubicCurveTo
    • DelegateShape
    • Ellipse
    • HLineTo
    • Line
    • LineTo
    • MoveTo
    • Path
    • Polygon
    • Polyline
    • QuadCurve
    • QuadCurveTo
    • Rectangle
    • SVGPath
    • ShapeIntersect
    • ShapeSubtract
    • VLineTo
  • scene.text

    • Font
    • Text
  • scene.transform

    • Affine
    • Rotate
    • Scale
    • Shear
    • Translate
  • Copyright 2008-2010
    Oracle Corporation
    Use is subject to license terms.

InnerShadow

Inherits from: Effect

Overview

A high-level effect that renders a shadow inside the edges of the given content with the specified color, radius, and offset.

Profile: common

Variable Summary

nametype Default Value description
input Effect null

The input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.

radius Number 10.0

The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the width and height attributes to a value of (2 * radius + 1).

       Min:   0.0
       Max: 127.0
   Default:  10.0
  Identity:   0.0


width Number 21.0

The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.

       Min:   0.0
       Max: 255.0
   Default:  21.0
  Identity:  <1.0


height Number 21.0

The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.

       Min:   0.0
       Max: 255.0
   Default:  21.0
  Identity:  <1.0


blurType BlurType BlurType.THREE_PASS_BOX

The algorithm used to blur the shadow.

       Min: n/a
       Max: n/a
   Default: BlurType.THREE_PASS_BOX
  Identity: n/a


choke Number 0.0

The choke of the shadow. The choke is the portion of the radius where the contribution of the source material will be 100%. The remaining portion of the radius will have a contribution controlled by the blur kernel. A choke of 0.0 will result in a distribution of the shadow determined entirely by the blur algorithm. A choke of 1.0 will result in a solid growth inward of the shadow from the edges to the limit of the radius with a very sharp cutoff to transparency inside the radius.

       Min: 0.0
       Max: 1.0
   Default: 0.0
  Identity: 0.0


color Color BLACK

The shadow Color.

       Min: n/a
       Max: n/a
   Default: Color.BLACK
  Identity: n/a


offsetX Number 0.0

The shadow offset in the x direction, in pixels.

       Min: n/a
       Max: n/a
   Default: 0.0
  Identity: 0.0


offsetY Number 0.0

The shadow offset in the y direction, in pixels.

       Min: n/a
       Max: n/a
   Default: 0.0
  Identity: 0.0


Inherited Variables

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