InnerShadow
Inherits from: Effect
Overview
A high-level effect that renders a shadow inside the edges of the given content with the specified color, radius, and offset.
Profile: common
Variable Summary
| name | type | Default Value | description |
|---|---|---|---|
| input | Effect | null |
The input for this
|
| radius | Number | 10.0 |
The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the
Min: 0.0
Max: 127.0
Default: 10.0
Identity: 0.0
|
| width | Number | 21.0 |
The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than
Min: 0.0
Max: 255.0
Default: 21.0
Identity: <1.0
|
| height | Number | 21.0 |
The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than
Min: 0.0
Max: 255.0
Default: 21.0
Identity: <1.0
|
| blurType | BlurType | BlurType.THREE_PASS_BOX |
The algorithm used to blur the shadow.
Min: n/a
Max: n/a
Default: BlurType.THREE_PASS_BOX
Identity: n/a
|
| choke | Number | 0.0 |
The choke of the shadow. The choke is the portion of the radius where the contribution of the source material will be 100%. The remaining portion of the radius will have a contribution controlled by the blur kernel. A choke of
Min: 0.0
Max: 1.0
Default: 0.0
Identity: 0.0
|
| color | Color | BLACK |
The shadow
Min: n/a
Max: n/a
Default: Color.BLACK
Identity: n/a
|
| offsetX | Number | 0.0 |
The shadow offset in the x direction, in pixels.
Min: n/a
Max: n/a
Default: 0.0
Identity: 0.0
|
| offsetY | Number | 0.0 |
The shadow offset in the y direction, in pixels.
Min: n/a
Max: n/a
Default: 0.0
Identity: 0.0
|
