Inherits from: Camera
Specifies a perspective camera for rendering a scene.
This camera defines a viewing volume for a perspective projection; a truncated right pyramid. The
fieldOfView value can be used to change viewing volume. This camera is always located at center of the window and looks along the positive z-axis. The coordinate system defined by this camera has its origin in the upper left corner of the panel with the Y-axis pointing down and the Z axis pointing away from the viewer (into the screen). The units are in pixel coordinates at the projection plane (Z=0).